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Classes in Shaiya are specific to the races of the game. They are as follows: The Fighter is your standard melee combatant. Up close and personal is how the Fighter prefers confrontation.
Physical attack power is the focus of the Fighter, but don’t be fooled. A certain amount of Magical Points (MP) is needed
to power the Fighter’s devastating Special Skills. - Wide range of available weapons - Powerful physical attacks - Front-line brawler - Automatically
gains +1 to Strength (STR) each level The Defender is a tank. Defenders have high stamina and high hit points, enabling them to take a beating,
but still stay standing. Unlike Fighters, Defenders can take on multiple foes at the same time with little worry. Defenders
also have the ability to provoke enemies into attacking them, a useful skill when in groups. - Uses shields, one-handed swords, and blunt weapons - High vitality and stamina - First into the fray
- Automatically gains Reaction Defense boost and HP (+1 to REC) each level Relying on the spiritual nature of humans, the Priest is a true healer. The Priest uses healing magic
to keep him / herself and party members healthy during battle. Priests can resurrect the dead, an extremely useful skill for
keeping fallen comrades around. Priests also have a high resistance to magical attacks, making them a threat to Pagans. - Curing powers - Ability to transform allies into powerful monsters - Ability to transform enemies
into harmless animals - Automatically gains + 1 Wisdom each level The Ranger uses knowledge of the forest and the wilds to blend into the surroundings. Stealth and deception
are the trademarks of a good Ranger. Ambush and evasion are staples of combat as a Ranger. They also know how to frighten
some monsters away. Rangers can disguise themselves as harmless creatures, further enabling their stealth. - Uses short blades and claw weapons - High evasion ability - Stealth and disguise - Automatically
gains +1 DEX per level Striking from a distance helps keep Archers out of harm’s way. Archers use ranged attacks to
wound and slow the enemy as well as lower its attack power or stop it in its tracks. Special skills of the Archer allow them
to literally rain arrows down upon their targets. Archers also have Lady Luck smiling down on them, enabling them to make
critical. - Uses bow, crossbow, javelin, and short swords - Distanced attacks - High accuracy - Automatically
gains fortune (+1 LUC) per level One of the hallmarks of the Elf race is their use of magic. No other class so exemplifies this than
the Mage. Attacking up close or far away, targeting one foe or many, the Mage uses the power of magic to destroy their enemies.
Their ability to harness the power of fire, water, earth, and wind makes the Mage a force to be reckoned with. - Awe-inspiring attacks - Single-target and area-of-effect attacks - Automatically gains intelligence
(+1 INT) per level The Union’s answer to the Ranger is the Assassin. Like the Ranger, stealth and deception are
the trademarks of a good Assassin. Ambush and evasion are staples of the Assassin. They also know how to frighten some monsters
away. Assassins can disguise themselves as harmless creatures or as the enemy, further enabling their stealth. - Uses short blades and claw weapons - High evasion ability - Stealth and disguise - Automatically
gains +1 DEX per level Channeling spiritual forces allows the Pagan to unleash powerful magic-type attacks. Attacking up close
or far away, targeting one foe or many, the Pagan uses spiritual magic to destroy their enemies. Their ability to harness
the natural elements of fire, water, earth, and wind makes the Pagan a force to be reckoned with. - Awe-inspiring attacks - Single-target and area-of-effect attacks - Automatically gains intelligence
(+1 INT) per level Like the Human Priest, the Oracle relies on the spiritual nature of the Vail to heal allies. They can
resurrect the dead, an extremely useful skill for keeping fallen comrades around and a must when Ultimate characters are in
the party. Oracles also have a high resistance to magical attacks, making them a threat to Mages. - Curing powers - Ability to transform allies into powerful monsters - Ability to transform enemies
into harmless animals - Automatically gains +1 Wisdom each level Like the Fighter, the Warrior is a standard melee combatant. Up close and personal is how Warriors
prefer confrontation. Physical attack power is the focus of the Warrior, but focus solely on Strength. A certain amount of
Magical Points (MP) is needed to power the Warrior’s devastating Special Skills. - Wide range of available weapons - Powerful physical attacks - Front-line brawler - Automatically
gains +1 to Strength (STR) each level The Guardian is a tank. Guardians have high stamina and high hit points, enabling them to take a beating,
but still stay standing. Guardians can take on multiple foes at the same time with little worry. Guardians also have the ability
to provoke enemies into attacking them; a useful skill when in groups. - Uses shields, one-handed swords, and blunt weapons - High vitality and stamina - First into the fray
- Automatically gains Reaction Defense boost and HP (+1 to REC) each level Hunters use ranged attacks to wound and slow the enemy as well as lower its attack power or stop it
in its tracks. Hunters keep their distance in battle and should stay off of the front lines. Their Special skills allow them
to literally rain death down upon their targets. Hunters also have high luck, enabling them to make critical hits more often
than most other classes. - Uses axes, javelins, and bows - Distanced attacks - High accuracy - Automatically gains fortune (+1
LUC) per level |
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